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| European box cover |
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| U.S. box cover |
"Mystic Quest", known as "Final Fantasy Adventure" in the U.S. and 聖剣伝説 ~ファイナルファンタジー外伝~ (Seiken Densetsu: Final Fantasy Gaiden) in Japan, is a Game Boy game released in 1991 by Squaresoft.
Not to be confused with the 1992 snes game titled "Mystic Quest Legend" (Europe), "Final Fantasy Mystic Quest" (U.S.), and "Final Fantasy USA: Mystic Quest" (Japan).
Honestly these title changes made things unnecessarily confusing.
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| Japanese box cover |
The ambitious project had to be canceled, probably due to Squaresofts impending bankruptcy.
In October 1987 everyone who had preordered a copy of the game got a refund with a suggestion to instead order the upcoming title "Final Fantasy".
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| The first fight |
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| Hero and Chocobo |
After the release of "Final Fantasy III" (Famicom) in 1990 Square offered director Koichi Ishii to direct a spin-off game to the Final Fantasy series. The result was an action-rpg for the Game Boy released in 1991 in Japan and the U.S. and in 1993 in Europe.
It was developed under the name "Gemma Knights", but eventually Square revived the trademarked name and released it under the title "Seiken Densetsu: Final Fantasy Gaiden"
True to it's title, the game does feature the "Holy sword"; Excalibur, but it is introduced rather late in the games story, and the main focus of the game and the series that was spawned by it is the Mana tree. The Seiken Densetsu series thus appropriately got the English title "The Mana series".
Excalibur is also included in many Final Fantasy games, quite likely as a nod to this franchise.
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| Getting a clue to a puzzle |
The game-play is reminiscent of early Zelda games, but perhaps a little more influenced by the rpg-genre. Whenever you level up, you get to decide what attributes to focus on, thus deciding if you want to be more magic-oriented or fighting-oriented. The will attribute increases the speed with which the will-meter in the bottom of the screen increases, and when full you can use you're equipped weapons special attack.
The A-button is used to attack with your weapon, the B-button is used to use whatever item or magic you have equipped. I found this slightly cumbersome, since whenever you wanted to use an item or set the magic you needed to use, you would have to first go into the inventory and choose the item, and then pushing the button. It's something you get used to, but considering how often I change what item/magic I want to use it does slow down the game a bit.
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| An npc looking like the FF White Mage (Lower left) |
The real annoyance however is the fact that you talk to npcs by walking into them. This means you often talk to people you don't intend to, since people walk around randomly, sometimes eve blocking your path. Since you can't really cancel dialogue this becomes really frustrating sometimes if you are unlucky.
You should keep most of the weapons you get, since even if the newer ones are generally more powerful, many of the weapons have additional effects, such as the Battleaxe being able to cut down trees and the chain making it possible to traverse to poles in the game. In other words switching between weapons is essential to being able to progress in the game.
When working on the series Koichi Ichii drew inspiration from abstract images from his memories of childhood as well as works of fiction that captivated him as a child. He has cited that some of his inspiration was Tove Jansson's Moomin, Lewis Carrol's Alice in Wonderland and J.R.R. Tolkiens Lord of the Rings.
Of course another inspiration for this first game in the series is obviously Final Fantasy, which is apparent. It was originally intended as a spin-off after all.
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| A couple of Black Mage enemies |
A few examples of the similarities with Final Fantasy is the occurrence of Chocobo's and the design of some of the games characters.
The Black Mage exists as an enemy character and some of the npcs are modeled after the White Mage class.
An unnamed traveler accompanies the hero at one point, and he is clearly a Red Mage.
Even Moogles appear in the game, although rather than being white winged creatures, it is an item.
An airship is also featured in the story, something that has become an obvious trope in the Final Fantasy franchise.
There was a remake released for mobile phones (sadly only in Japan). It was basically a 16 bit update of the original game, with color graphics and improved sound.
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| Seiken Densetsu Mobile. Fighting a boss with the man that looks like a Red Mage |
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| Sword of Mana (2003, GBA) |
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| First fight. Adventures of Mana (2016) |
The European version seems to go for about €20, but a complete set in good condition is being sold on ebay for about €90.
The american version is about €15 for a used copy, and about €150 for a new copy.
The Japanese version also go for about €15, but that's for the cartridge only. I don't know how much a new copy would go for,











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