I remember seeing the Atelier Iris games in store shelves back in the day, but I never actually played them. Not until now, when Atelier Sophie is released for Windows, I have actually played any game in the series, so I have no personal experience of the other games in the series, but never the less I decided to make this post about the entire series (excluding all spin-offs and such).
I have done extensive research on the series however, and hope this will be a fair and accurate presentation of the series.
If you never heard of the Atelier series, it's not really that strange, since the first five games weren't even released outside of Japan.
It is a jrpg series made by Gust. If you are interested in somewhat obscure jrpgs, you might have heard of them, since they've made other games in the genre, such as Ar Tonelico, and Nights of Azure.
The first Atelier game was released for PlayStation in 1997, and although it have gotten several remakes and ports since then, none of them have been released outside of Japan.
The series so far consists of 19 games. The games are subdivided into 7 sub-series.
Although most games are made to be stand alone stories that are playable by themselves, each sub-series are connected, and share the same settings and characters. Some games in a sub-series are sequels, and some prequels.
I addition to the main series, there have been 15 side-games, with a 16th yet to be released. Just a single one of those where ever released outside of Japan.
This article will focus on the main series.
Quick overview of the series:
Salburg Series: 3 games
Gramand Series: 2 games
Iris Series: 3 games
Mana-Khemia Series: 2 games
Arland Series: 3 games
Dusk Series: 3 games
Mysterious Series: 3 games
The first 5 games share a common timeline, after that each series has their own timelines, with exeption of Atelier Iris 3, which is completely stand-alone with no actual ties to any other game in the series.
One thing that seemed rather confusing is that there are some reoccuring characters between games of different timelines. For instance Logy from the Dusk series reappears in the Mysterious series, and despite having the same name and aopearance he has a different role and backstory.
Each game is also known as Project A-, followed by the number in the series, for instance, Atelier Marie is Project A1, and Atelier Firis is Project A19, etc.
Every game focuses on Alchemy, and the term Atelier (which is French and literally means workshop) refers to the Alchemists shop. Most games takes place in a fictional fantasy land inspired by medieval Europe.
As such a lot of focus of the games is on gathering ingredients, and creating things through alchemy, although there are also turn-based combat, as expected in a jrpg.
Interestingly the story is usually Not driven by an antagonist, as is so common in the genre.
The games are usually rather sweet, with focus on the characters, and their personality and motives.
They are a bit more casual, and less punishing than certain other jrpg series (such as the megaten franchise), but certainly without become too easy, or boring. Although most games do have a certain time limit to them that may cause the player to fail, or get a bad ending.
Many of the games have different endings depending on how you play it.
Some critics have commented that the series is "girly".
It's true the protagonists are usually girls, and some games seem to have a graphical style inspired by shoujo manga (particularly the Ayesha).
Furthermore Atelier Firis is the first game in something called the "Beautiful Gris Festival" (美少女祭り), which is followed by Blue Reflection, and Nights of Azure 2. Although I haven't been able to figure out exactly what this project is or whether it has any particular demographic in mind.
It seems to me the creators had a large demographic in mind, but the different games in the series have received various ratings.
The first 3 games was released before the CERO was established, but re-releases of the 2 first games received a CERO rating of All.
In fact 11 of the 19 games has a CERO rating of All, although other countries have their own rating systems, and outside of Japan most games has a higher recommended age.
Barrel!
For some reason a reoccurring joke is to comment on barrels that's scattered around the games, usually for the protagonist to exclaim 'Barrel!'.This has gone on to become something of a meme in Atelier circles, as illustrates by the central role of the barrel in the 20th anniversary logo above, or by this T-shirt that came with a premium copy of Atelier Meruru.
If I am to guess at the origin of this, the first game features a barrel which Marie commented 'Barrel' to if interacted with.
This type of stating the obvious about the environment was a staple of adventure gaming during it's Golden age of the 90s. The motives behind it where likely that graphics where sometimes not good enough for the player to clearly see all the details of the environment.
That was not the case with Atelier Marie however, and developers likely realized how stupid it was.
But rather than refraining from repeating this stupid mistake, they repeated it and exaggerated it in following games. (Perhaps they realized that something that's silly, and not very funny, becomes funny when repeated enough)
Salburg Trilogy
Atelier Marie: The Alchemist of Salburg
マリーのアトリエ ~ザールブルグの錬金術士~ was the first game in the series, released in 1997 for the PlayStation. Sadly a Japan only release, and not even any of the remakes made it outside of Japans borders.
The first entry in the series (and the majority of the series itself) kind of poked fun on the classic epic fantasy story (at the time perhaps best represented by "Record of Lodoss War" in Japan), which becomes evident by the games intro.
This is my English translation of the intro (please keep in mind that I'm far from fluent in Japanese, and it might not be completely accurate.):
After this text (with voice-over) the following title-screen plops down:
The story focuses on 19 year old Marlone (Nicknamed Marie), who attends the famous Alchemy School in Salburg. Although being a clever alchemist she suffers from poor concentration, making her the worst student in the schools history.
The first entry in the series (and the majority of the series itself) kind of poked fun on the classic epic fantasy story (at the time perhaps best represented by "Record of Lodoss War" in Japan), which becomes evident by the games intro.
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| Intro to Record of Lodoss War, translated by Dynamic Desgins (SNES, 1995) |
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| Intro to Atelier Marie (Windows, 2000) |
"There was a world of light and darkness, order and chaos, and a mix of swords and sorcery.
Legendary heroes and monsters clashed in this world...
Right now, the rise or fall of that world is in the hands of a few chosen.
But, we can leave that story to the heroes.
Most people in the world have nothing to do with heroes and monsters.
Everyone is satisfied to do what they can to live their day in peace, therefore......"
After this text (with voice-over) the following title-screen plops down:
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| Main menu from the Windows version |
Her instructor, Ingrid, decides that she needs to be taught with more unconventional methods.
Ingrid allows Marie to open her own workshop to practice her alchemy outside of class while still continuing her studies.
If Marie manages to create an outstanding item through alchemy in five years time, she will be allowed to graduate.
Trailer for the Atelier Marie and Elie bundle for PlayStation 2 (2005)
Atelier Elie: The Alchemist of Salburg 2
エリーのアトリエ ~ザールブルグの錬金術士2~ was the second game in the series, like it's predecessor it was released for the PlayStation, and only got a Japanese release. It came out in 1998.
The story focuses on 15 year old Elfir Traum (Nicknamed Elie), and takes place 6 years after the events of the first game.
After being rescued by Marie (in the first game), Elie decides to follow in Marie's footsteps and enrolls in the Alchemy Academy, in hopes of one day becoming a great alchemist.
Atelier Lilie: The Alchemist of Salburg 3
リリーのアトリエ ~ザールブルグの錬金術士3~ was the first game to be released for the PlayStation 2, and the last game in the Salburg Trilogy. It came out in 2001.
The game is a prequel to the first game, taking place 20 years earlier.
The story is about 17 year old Lilie, whom after arriving in Salburg decides to create an Alchemy Academy, since alchemy in the city is greatly underdeveloped.
Since Salburg has never seen something like alchemy, Lilie has to prove to King Schigsal that his kingdom would benefit from it's use.
She opens a little workshop in town, and recruits two bright alchemy students from El Bador; Hermina and Ingrid (who later becomes teachers in the two first games).
Atelier Lilie Trailer
Gramand Series
Atelier Judie: The Alchemist of Gramand
ユーディーのアトリエ 〜グラムナートの錬金術士〜 was the 4th game in the series, and the first in the Gramand series. Like previous titles it was a Japan only release, and came out in 2002 for the PlayStation 2.
It had a CERO rating of A (All Ages).
It had a CERO rating of A (All Ages).
The story focus on 16 year old Judith Voltone (nicknamed Judie), she's living in the alchemy shop she inherited from her parents, and makes a living making medicine for the townspeople.
One day, an adventurer requests her to create an item called the "Hourglass of the Dragon", which has the abilities to travel in time. While synthesizing it, a piece of Judie's hair falls down into the cauldron, and Judie suddenly finds herself 200 years into the future.
Now begins the quest to find a way to return home to her own time.
It was released for the PlayStation 2 in 2003. Like all previous games it was only released in Japan.
It had a CERO rating of B (12 and up).
The game takes place about 20 years after the end of Atelier Judie (A4), and about a year after the end of Atelier Elie (A2).
The story focus on 15 year old Viorate Platane (nicknamed Vio), she lives in a small underpopulated village called Karotte Village with her family. Her parents are leaving the village, but Viorate loves the village so much she refuses to leave.
She resolves to stay in the village together with her brother Bartholomaus, opening up a shop.
Their parents will return in three years time to see how they are doing, and by then Viorate has to prove she is capable of running her own shop, making it popular enough to increase the population of the village.
One day, an adventurer requests her to create an item called the "Hourglass of the Dragon", which has the abilities to travel in time. While synthesizing it, a piece of Judie's hair falls down into the cauldron, and Judie suddenly finds herself 200 years into the future.
Now begins the quest to find a way to return home to her own time.
Atelier Viorate: The Alchemist of Gramnad 2
ヴィオラートのアトリエ ~グラムナートの錬金術士2~ was the 5th Atelier game, and the 2nd in the Gramand series. Ending the Gramand series, as well as the "classical timeline"; that's right, all games up until now shared the same world and timeline.It was released for the PlayStation 2 in 2003. Like all previous games it was only released in Japan.
It had a CERO rating of B (12 and up).
The game takes place about 20 years after the end of Atelier Judie (A4), and about a year after the end of Atelier Elie (A2).
The story focus on 15 year old Viorate Platane (nicknamed Vio), she lives in a small underpopulated village called Karotte Village with her family. Her parents are leaving the village, but Viorate loves the village so much she refuses to leave.
She resolves to stay in the village together with her brother Bartholomaus, opening up a shop.
Their parents will return in three years time to see how they are doing, and by then Viorate has to prove she is capable of running her own shop, making it popular enough to increase the population of the village.
Iris Trilogy
Atelier Iris: Eternal Mana
イリスのアトリエ エターナルマナ was the 6th game in the series, the 4th game for the PlayStation 2, the 1st game in the Iris Trilogy, and the 1st game in the series to be released outside of Japan; 2004 in Japan, 2005 in U.S, and 2006 in Europe and Australia.
It received a CERO rating of B (12), an ESRB rating of T (13+), and a PEGI rating of 12.
It took the series in a direction towards the classical epic fantasy games that the previous games so consciously tried to avoid.
Although this was clearly a departure from part of what made the series unique, it was also likely the reason that it was finally released world-wide.
It received a CERO rating of B (12), an ESRB rating of T (13+), and a PEGI rating of 12.
It took the series in a direction towards the classical epic fantasy games that the previous games so consciously tried to avoid.
Although this was clearly a departure from part of what made the series unique, it was also likely the reason that it was finally released world-wide.
This was also the first game in the series with a male main protagonist: Klein Kiesling, a 17 year old alchemist (Although he don't appear to ever do any synthesizing by himself) traveling the world together with his Wood Mana Popo, to learn more about alchemy. As the game starts he encounters the 16 year old girl Lita Blanchimont, who later asks him to become a monster hunter with her.
The game takes place in the world of Regallzine, and unlike earlier games, alchemy is not as commonplace. Alchemists are rare, and most often focus their study on the legendary city of Avenberry, and the titular alchemist Iris Blanchimont who lived in Avenberry in the golden age of alchemy.
Atelier Iris 2: The Azoth of Destiny
イリスのアトリエ エターナルマナ2 (Atelier Iris: Eternal Mana 2) was for some reason renamed outside of Japan. It was the second game in the Iris Trilogy, and also the second game to get a world-wide release. 2005 in Japan, and 2006 in the rest of the world.
It received a CERO rating of A (All ages), a ERSB rating of E (Everyone), and a Pegi rating of 12.
It received a CERO rating of A (All ages), a ERSB rating of E (Everyone), and a Pegi rating of 12.
This game was a prequel to the first game in the Iris Trilogy, and features the first physical appearance of Iris Blanchimont.
This game focuses around the two 17 year old orphans, the boy Felt Blanchimont, and the girl Viese Blanchimont. They where both raised in Eden, and are both Alchemy students.
After finding the Belkhyde Gate, a portal to another world, Felt is told he has to go to Belkhyde because Eden is in turmoil.
The game then takes place in the two world, with Felt becoming entangled in the politics and war in Belkhyde, and Viese helping him from behind the scenes in Eden.
Atelier Iris 3: Grand Phantasm
イリスのアトリエ グランファンタズム was the 8th game in the Atelier series, and the third and final game in the Iris Trilogy, released for the PlayStation 2 in 2006 in Japan, and 2007 in the rest of the world.
It received a CERO rating of A (All), a ERSB rating of T (13), and a Pegi rating of 12.
It received a CERO rating of A (All), a ERSB rating of T (13), and a Pegi rating of 12.
For this game the main protagonist is 16 year old Iris Fortner, and her two friends Edge Vanheit, and Nell Ellis, as they progress through the ranks of the Raiders guild.
The setting is a city inspired by Venice, called Zey Meruze, that is connected to other dimensions called "Alterworlds" through magical portals.
Many of the quests the party receives from the guild requires them to travel to these "Alterworlds".
Allegedly the developers planned to make the story about a young Iris Blanchimont, but that idea was scrapped, which seems like a bit of a shame to me, since it would have made more sense to tie the series together. Even the character design of Iris Fortner is really similar to that of Iris Blanchimont of the two previous games. But in the end this game became completely stand-alone, with no ties to any other games (except the title).
Mana-Khemia Series
For some reason the two games in the Mana-Khemia series gave up on the naming convention of 'Atelier' altogether, instead going with the titles 'Mana-Khemia'.
Mana-Khemia: Alchemists of Al-Revis
マナケミア ~学園の錬金術士たち is the 9th game in the Atelier series, and the first game in the Mana series. It was released for the PlayStation 2 in 2007 in Japan, 2008 in the U.S, and 2009 in Europe.
I received a CERO rating of A (All), a ESRB rating of E (Everyone), and a Pegi rating of 12.
I received a CERO rating of A (All), a ESRB rating of E (Everyone), and a Pegi rating of 12.
The story focuses on 16 year old Vayne Arelius (making it the second game in the series with a sole male main protagonist), who lives secluded in the mountains, together with his only friend Sulpher, who is a Mana in cat form.
As the game starts Vayne is invited to attend the Al-Revis school of alchemy.
As part of the studies he gets to manage an atelier together with a group of other people, and the game takes place during the 3 years he attends the school.
Mana Khemia 2: Fall of Alchemy
マナケミア2 ~おちた学園と錬金術師たち~ was the second, and final part of the Mana-Khemia series, and the 10th game in the Atelier series. It was released for PlayStation 2 in Japan in 2008, and in the U.S. 2009.
It received a CERO rating of A (All), and a ESRB rating of T (13).
In this game the player get to choose whether to play as 16 year old Razeluxe Meitzen (nicknamed Raze), or 15 year old Ulrika Mulberry.
The game takes place 15 years after the first Mana-Khemia game, and alchemy is in decline, and Al-Revis is on the verge of collapse.
Raze is a sword-wielding servant of the Valendorf house, and has no interest at all in alchemy. His story is more serious and focused on his past.
Ulrika is a country girl who knows nothing about alchemy, but enrolls in Al-Revis because of her Mana. Her story-line is a bit more comical.
It received a CERO rating of A (All), and a ESRB rating of T (13).
In this game the player get to choose whether to play as 16 year old Razeluxe Meitzen (nicknamed Raze), or 15 year old Ulrika Mulberry.
The game takes place 15 years after the first Mana-Khemia game, and alchemy is in decline, and Al-Revis is on the verge of collapse.
Raze is a sword-wielding servant of the Valendorf house, and has no interest at all in alchemy. His story is more serious and focused on his past.
Ulrika is a country girl who knows nothing about alchemy, but enrolls in Al-Revis because of her Mana. Her story-line is a bit more comical.
Arland Trilogy
Atelier Rorona: The Alchemist of Arland
ロロナのアトリエ ~アーランドの錬金術士~ was the first game for PlayStation 3, and the 11th game in the Atelier series. Starting from this game, the naming scheme with "Atelier" was returned to the series, after the departure with the Mana series. It also took the series back to the original concept of focusing less on epic high fantasy, and more on the 'regular people' and alchemic synthesis.
Of course, some people who hadn't played the 5 first games felt that this took the series in a new, unwanted direction, oblivious to the fact that it actually returned to its roots.
It was the first game in the series to use 3d models instead of 2d sprites.
It received a CERO rating of A (All), ESRB of T (13), and Pegi 12.
The game focuses on 17 year old (14 in the Japanese original) Rorolina Frixell (nicknamed Rorona).
She is forced to work for a master alchemist to pay off a debt her parents owe.
One day she is informed the atelier will be shut down unless she is able to prove that it can function in the city's economy. Over the next three years, she must pass 12 examinations to assess the ability of the workshop to do this.
Of course, some people who hadn't played the 5 first games felt that this took the series in a new, unwanted direction, oblivious to the fact that it actually returned to its roots.
It was the first game in the series to use 3d models instead of 2d sprites.
It received a CERO rating of A (All), ESRB of T (13), and Pegi 12.
The game focuses on 17 year old (14 in the Japanese original) Rorolina Frixell (nicknamed Rorona).
She is forced to work for a master alchemist to pay off a debt her parents owe.
One day she is informed the atelier will be shut down unless she is able to prove that it can function in the city's economy. Over the next three years, she must pass 12 examinations to assess the ability of the workshop to do this.
Atelier Totori: The Adventurer of Arland
トトリのアトリエ ~アーランドの錬金術士 2~ released for Playstation 3 2010 in Japan, 2011 in the rest of the world.
It received a CERO rating of A (All), ESRB T (13), and Pegi 12.
The game takes place 8 years after the events of Atelier Rorona.
The protagonist is 14 year old (13 in the Japanese version) Totooria Helmond (nicknamed Totori).
She is the apprentice of the great alchemist Rorolina Frixell.
Totori's mother was a famous adventurer who stopped coming home to visit 2 years prior.
Finding out what happened to her mother becomes the games objective.
The game takes place 8 years after the events of Atelier Rorona.
The protagonist is 14 year old (13 in the Japanese version) Totooria Helmond (nicknamed Totori).
She is the apprentice of the great alchemist Rorolina Frixell.
Totori's mother was a famous adventurer who stopped coming home to visit 2 years prior.
Finding out what happened to her mother becomes the games objective.
Atelier Meruru: The Apprentice of Arland
メルルのアトリエ ~アーランドの錬金術士 3~ was released for PlayStation 3 in 2011 in Japan, and 2012 in the U.S. and Europe.
It was the third and final part of the Arland trilogy, and the 13th game in the Atelier Series.
It received a CERO rating of A (All), ESRB T (13), and Pegi 12.
The protagonist is the 15 year old princess of the small kingdom of Arls; Merurulince Rede Arls (nicknamed Meruru).
Meruru often visits the town alchemist "Miss Totori", who runs an atelier in the outskirts of town.
Although Meruru considers herself Totori's apprentice, and dreams of becoming an alchemist, her father feels she should focus on her royal duties, preparing for the forthcoming merger of Arls with Arland.
The king agrees to let Meruru pursue alchemy if she manages to make Arls' population grow to 30000 people in three years time, while studying alchemy. If she fails, she will be forbidden to practice alchemy again.
It was the third and final part of the Arland trilogy, and the 13th game in the Atelier Series.
It received a CERO rating of A (All), ESRB T (13), and Pegi 12.
The protagonist is the 15 year old princess of the small kingdom of Arls; Merurulince Rede Arls (nicknamed Meruru).
Meruru often visits the town alchemist "Miss Totori", who runs an atelier in the outskirts of town.
Although Meruru considers herself Totori's apprentice, and dreams of becoming an alchemist, her father feels she should focus on her royal duties, preparing for the forthcoming merger of Arls with Arland.
The king agrees to let Meruru pursue alchemy if she manages to make Arls' population grow to 30000 people in three years time, while studying alchemy. If she fails, she will be forbidden to practice alchemy again.
Dusk Trilogyi
Atelier Ayesha: The Alchemist of Dusk
アーシャのアトリエ ~黄昏の大地の錬金術士~ is the first game in the Dusk trilogy, and was released for PlayStation 3 in 2012 in Japan, and in 2013 in the U.S. and Europe.
It received a CERO rating of B (12), ESRB T (13), and Pegi 16.
The story focuses on 17 year old Ayesha Altugle, and her search for a way to save her sister 13 year old Nio Altugle.
The story takes place in the remote "Land of Dusk".
This area was once home to an advanced civilization, and the world prospered exceedingly with the art of alchemy. But as time passed, the art of alchemy was forgotten and the civilization declined. However, the land is still full of ruins from the civilization.
Ayesha lives in a remote workshop, making a living by creating medicine.
After her grandfather passed away and her younger sister Nio went missing, she lives alone together with her pet, the cow Pana.
After one day seeing a ghost-like appearance of her missing sister in the ruin Altugle Herb Garden and encountering the alchemist Keithgriff Hazeldine, Ayesha sets out on a journey together with Pana to find a way to save her sister.
It received a CERO rating of B (12), ESRB T (13), and Pegi 16.
The story focuses on 17 year old Ayesha Altugle, and her search for a way to save her sister 13 year old Nio Altugle.
The story takes place in the remote "Land of Dusk".
This area was once home to an advanced civilization, and the world prospered exceedingly with the art of alchemy. But as time passed, the art of alchemy was forgotten and the civilization declined. However, the land is still full of ruins from the civilization.
Ayesha lives in a remote workshop, making a living by creating medicine.
After her grandfather passed away and her younger sister Nio went missing, she lives alone together with her pet, the cow Pana.
After one day seeing a ghost-like appearance of her missing sister in the ruin Altugle Herb Garden and encountering the alchemist Keithgriff Hazeldine, Ayesha sets out on a journey together with Pana to find a way to save her sister.
Atelier Escha & Logy: Alchemists of the Dusk Sky
エスカ&ロジーのアトリエ ~黄昏の空の錬金術士~ was released for PlayStation 3 in 2013 in Japan, and 2014 in the U.S. and Europe.It received a CERO rating of B (12), ESRB E10+, and Pegi 12.
It is the second game in the Dusk Trilogy, and the 15th game in the Atelier series. It also spawned a 12 episode Anime series with the same title.
As in the second Mana-Khemia game, the player gets to choose between a male, and a female main character; 18 year old alchemist Logix Fixario (nicknamed Logy), who just moved from the big city Central City, and 15 year old Escha Malier, and alchemist who has lived her whole life in the small rural town of Corseit, where the story takes place.
The story takes place 4 years after the beginning of Atelier Ayesha, in the remote town Corseit where a development project takes place.
Corseit was established because of a nearby ruin, known as "The Unexplored Ruin", that floats in the sky and no one has ever been able to entered.
Atelier Shallie: Alchemists of the Dusk Sea
シャリーのアトリエ 〜黄昏の海の錬金術士〜 was released for PlayStation 3 in 2014 in Japan, and 2015 in the U.S. and Europe.It received a CERO rating of B (12), ESRB E10+, and Pegi 16.
The story focuses on two girls, both nicknamed Shallie; 16 year old Shallistera Argo, and 18 year old Shallotte Elminus.
The story takes place 6 years after the beginning of Atelier Escha & Logy.
As water sources dry up from an oasis town, the plants wilt and animals go hungry.
Shallistera aims to find a way to save her village from demise, Shallotte goes on her daily life in an attempt to become a proper alchemist.
Shallistera's story will reveal the truth and mysteries that have been depicted throughout the Dusk series, while Shallotte's story will revolve around the daily life in the world.
Mysterious Trilogy
Atelier Sophie: The Alchemist of the Mysterious Book
ソフィーのアトリエ ~不思議な本の錬金術士~ was released for PlayStation 3 and 4 in 2015 in Japan, and 2016 in the U.S. and Europe. This is the 17th game in the series, the first game in the Mysterious Trilogy, and the first game since the very first game to be released for Windows.It received a CERO rating of B (12), ESRB T (13), and Pegi 12.
The story focuses on 16 year old alchemist Sophie Neuenmuller, who has inherited her grandmothers atelier, after she passed away. She never knew her parents, and was raised by her grandmother, so now she lives alone in the atelier.
One day she encounters a talking notebook named Plachta, in her workshop.
Plachta appears to know a lot about alchemy, but also suffers from amnesia. Sophie vows to help Plachta regain her memories, and in return Plachta teaches her more about alchemy.
Atelier Firis: The Alchemist and the Mysterious Journey
フィリスのアトリエ ~不思議な旅の錬金術士~ was released for PlayStation 4 in 2016 in Japan, and 2017 in the U.S. and Europe, when it was also released worldwide for Windows.
It received a CERO rating of B (12), ESRB T (13), and Pegi 12.
The game takes place 4 years after Atelier Sophie.
The game focuses on 15 year old Firis Mistlund, a miner girl, who longs to travel the world.
One day a traveling alchemist, Sophie Neuemuller, arrives in the small mining tow, and discovers that Firis shows promise as an alchemist.
Her parents are reluctant, but she will be allowed to travel the outside world within a one year timeframe. During this time, she must make it to Reisenberg and pass the exam to become a certified alchemist. If she fails, she has to return home. If she succeeds, Firis is free to travel the world without restrictions for unlimited time.
She sets out on her journey accompanied by her older sister, 18 year old Liane Mistlund, who is used to the outside world through her job as a hunter.
It received a CERO rating of B (12), ESRB T (13), and Pegi 12.
The game takes place 4 years after Atelier Sophie.
The game focuses on 15 year old Firis Mistlund, a miner girl, who longs to travel the world.
One day a traveling alchemist, Sophie Neuemuller, arrives in the small mining tow, and discovers that Firis shows promise as an alchemist.
Her parents are reluctant, but she will be allowed to travel the outside world within a one year timeframe. During this time, she must make it to Reisenberg and pass the exam to become a certified alchemist. If she fails, she has to return home. If she succeeds, Firis is free to travel the world without restrictions for unlimited time.
She sets out on her journey accompanied by her older sister, 18 year old Liane Mistlund, who is used to the outside world through her job as a hunter.
Atelier Lydie & Suelle: Alchemists of the Mysterious Painting
リディー&スールのアトリエ ~不思議な絵画の錬金術士~ will be released 21 December in Japan for PlayStation 4 and Nintendo Switch, it will be released in March 2018 in the U.S. and Europe.
It will be the 19th game of the series, the 3rd and final part of the Mysterious Trilogy, and the commemorative game of the Atelier's 20th anniversary.
It will get a CERO rating of B (12).
The game takes place 4 years after Atelier Firis.
The protagonists for this game are the 14 year old twins Lydie and Suelle Malen.
They live in a small Atelier in Melveille, the capital of Adalett, where they help their alchemist father, in hopes of one day becoming the kingdoms most famous atelier.
One night they hear a voice coming from the basement that their father has forbidden them to enter.
In the basement they find a painting capable of taking them to another world.
It will be the 19th game of the series, the 3rd and final part of the Mysterious Trilogy, and the commemorative game of the Atelier's 20th anniversary.
It will get a CERO rating of B (12).
The game takes place 4 years after Atelier Firis.
The protagonists for this game are the 14 year old twins Lydie and Suelle Malen.
They live in a small Atelier in Melveille, the capital of Adalett, where they help their alchemist father, in hopes of one day becoming the kingdoms most famous atelier.
One night they hear a voice coming from the basement that their father has forbidden them to enter.
In the basement they find a painting capable of taking them to another world.































































